Thousand arms dating simulation
The smaller red dot near the bottom of the map is the goddess statue, which I'll discuss once we get there.
Here you can see that the big red dot has moved next to the blue building on the left.
The big red dot indicates the player's position and the map doesn't rotate with the camera, so it then becomes much easier to keep track of your position.
As for the colors, yellow indicates unimportant buildings you can enter, blue is for shops and bars, and green stands for inns.
Your heart increases in size as your level goes up. In other words, there's a minimum level requirement to get all the best spells and special abilities.
Again, more on this once the mechanic has been unlocked. I think the translators just did a "take that" against themselves. As you might expect from a game where the lead character is a blacksmith, there is no weapon shop to speak of; Meis will just be improving the existing weapons personally. Antidotes are a bit of an interesting case, in that each type recovers the character from different status effects.
I won't bother going over all he says, since I'll be explaining the relevant bits as we encounter them.
Sadly, though, Instruction Guy disappears after this initial session, so if you forget something important (like "press square/triangle to cancel combat actions"), you're pretty much out of luck.
As for the NPC's, well, there's quite a few of them and some are more interesting than others.
Pressing triangle in town or on the world map brings up a map of the area.
This is really quite helpful since you can rotate the camera with L1/R1 (plus it rotates as you move) and you can get pretty disoriented.
Between him and Sir Muza from the first update, there sure are a lot of great swordsmen running around. Note how much more these gifts cost compared to the restorative items.
So like I said before, with Meis as the lead there's really no need for weapon shops in this game. On the other hand, we won't need to use nearly so many of these.